Grav Shooter (Unity 18 hours prototype)

Project Overview:

"Grav Shooter" is a simple and fast-paced Unity prototype developed over an 18-hour period. The game explores unique gravity-based mechanics, allowing players to manipulate enemy bullets through gravitational fields and redirect them back to attackers, turning defense into offense.

Core Mechanics:

  • Gravity Manipulation:
    Players use gravitational fields strategically positioned on the map to influence enemy bullet trajectories. Successfully redirecting bullets against enemies provides immediate feedback and engages strategic decision-making.

  • Bullet Redirection:
    The prototype emphasizes timing and spatial awareness, challenging players to quickly plan their actions under pressure.

My Role:

  • Designed and implemented gameplay mechanics.

  • Programmed gravity systems and bullet physics interactions.

  • Quickly iterated the prototype to ensure playability and fun within the limited timeframe.

Reflections:

Creating this rapid prototype demonstrated the importance of quickly validating core gameplay ideas. This short development cycle encouraged focused scope, prioritization, and immediate problem-solving, providing a strong foundation for my subsequent project, "Grav Slinger."

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Grav Slinger (Grav Shooter with Level)

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Insomnia (3D Doodle Jump)