Self-taught UE4 to make independent game NAG (still in development)

Out of love for games, in his spare time, thanks to the quarantine in the dormitory due to the epidemic, he taught himself how to use a commercial game engine (UE4) to develop games at home. Although there are still many shortcomings, it has gained a great understanding of the entire game production process. Such as planning, time arrangement, game function realization, level design, scene design, character and scene original painting design, etc.

Game function planning

  • World (level) function design

  • Character and cutscene function design

  • UI yǔ shēngyīn xìtǒng gōngnéng shèjì 11 / 5,000 Translation results UI and sound system function design

Game outline and script

  • Outline (first draft)

  • Outline (first draft of worldview)

  • Story and Level Design

  • Characters and background

Time management

  • Implement importance ranking

  • Daily work report and reflection

Original painting design of some characters and scenes

Screenshots and videos of some outdoor scenes of the game

 

Level demonstration scene

The video below is one of the forest scenes. Different clips show the color interaction between the weather and the volumetric clouds at different times. The assets in the scene are provided by Epic Market Place or Quixel Megascan library.

 
 
Next
Next

Artworks